This game was designed in college, during an course. I was responsible for creating the main strategy and scenery plus the UX and sprites. Unfortunately the code was never finished, so all I have are the designed levels.
This game was loosely based on the SAW movies, with three minigames compiled into one. With the mission to explore different methods and controls, each level had its own design, commands and purposes. I was responsible for creating the concept for each level and for adapting the ideas into the SAW context.